Building Hierarchy

Almost all the buildings in VillageWars can be traced down to the Central Building. The Central Building is the only building you start with, so by default one looks there to find other buildings. Table 1 provides the coordinates for the starting Central Buildings.

Table 1. Central Building Spawn Locations.
x position y position
Top-left 900 630
Top-right 5100 630
Bottom-left 900 2900
Bottom-right 5100 2900

Table 2 provides a hierarchical view for where each building can be bought.

Table 2. Hierarchical View for Building Purchases in VillageWars. (complex table)
Base (Starting Building) Primary Buildings Secondary Buildings
Central Building Portable Central Building (Same options as for Central Building)
Balloonist
Fitness Center Gym
Running Track
Health Center
Miner’s Guild
Farmer’s Guild
Construction Site Robot Factory
Barrel Maker
Restaurant
Inn
(Buildings only available to buy if InnPC is currently visiting)
Building InnPC
Market Merchant
Ranch Rancher
Alchemist’s Lab Alchemist
Botanist’s Lab Botanist
Advanced Balloonist Advanced Balloonist
Builder’s Builder
Town Hall Mayor
Repair Center Repairer
Retired Barbarian Outpost Retired Barbarian
Adventuring Center Adventurer

Table 3 shows the different programming languages used in each of the VillageWars mediums.

Table 3. Programming Languages Used.
Python HTML & CSS JSON JavaScript
VillageWars 0.0.1 – 1.7.2
VillageWars Website v1
VillageWars Wiki CSS only
VillageWars API
aadesignlab.net (promotional WordPress site)